This workflow automates player segmentation and game economy optimisation using a multi-agent AI architecture, targeting game designers, product managers, and data teams in mobile, PC, or online gaming studios who need to personalise player experiences at scale. The core problem it solves is the manual, reactive approach to player retention where studios typically analyse churn and monetisation issues too late, without the granularity needed to act on individual player behaviour segments. Gameplay logs are ingested via webhook and passed to the Player Segmentation Orchestrator, which coordinates five specialist agents: Behavioral Prediction, Reward Redesign, Pricing Adjustment Simulation, and A/B Testing Roadmap agents, each with dedicated models, memory, and output parsers. A Player Behavior Vector Store provides embeddings for deep behavioural context. Statistical Analysis and Metrics Calculator tools ground predictions in real data. All agent outputs are consolidated by a Segmentation Output Parser, then prepared, stored, and returned as structured analytics results, enabling continuous, data-driven game economy decisions.